Passionate game developer with experience in developing interactive games, VR applications, and gameplay systems using Unity and Unreal Engine. Skilled in gameplay programming, backend integration, UI systems, debugging, and system optimization. Experienced in building mechanics such as AI systems, dynamic difficulty adjustment, fuzzy logic systems, chatbot integration, analytics tracking, and multiplayer-ready features.
I enjoy creating immersive and engaging experiences, especially in VR, simulation, and gameplay-focused projects. I have worked on projects involving public speaking VR training, AI-integrated systems, and custom gameplay mechanics tailored to user experience and performance.
In addition to game development, I also have experience in frontend/backend development, database handling, API integration, and debugging production-level systems. I am comfortable working independently or collaborating with teams to bring ideas into polished and functional products.
I’m always interested in working on innovative game ideas, gameplay systems, prototypes, VR experiences, and interactive applications that challenge creativity and technical skills.
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Developed and maintained backend functionalities for a web-based campaign management platform, focusing on production bug fixing, API response validation, database consistency, and analytics tracking. Worked with ASP.NET, PostgreSQL, Google Tag Manager (GTM), and PostHog to support data tracking across staging, UAT, and production environments. Contributed to chatbot feature integration, including frontend-backend connection, database setup, and event tracking. Gained hands-on experience in debugging backend services, analysing API responses, resolving system errors, and collaborating with senior developers to deliver stable system improvements.
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Bachelor of Computer Science / Information Technology (Interactive Software Technology) at Tunku Abdul Rahman University of Management and Technology (TARUMT), with strong interest in backend development, game development, and VR technologies. Gained hands-on experience in software development, system debugging, Unity development, and analytics tracking through academic projects and industrial training.
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