Hello, I’m a 3D Generalist and Technical Artist who bridges the gap between creative art and technical development.
My expertise covers the complete 3D pipeline, from high-poly sculpting in ZBrush and modeling/animation in Maya & Blender, to texturing in Substance Painter.
I am also an experienced developer proficient in Unity 3D (C#) and Unreal Engine 5, capable of building everything from optimized game-ready assets to interactive technical applications and polished commercial animations.
Core Skills: ZBrush, Maya, C4D, Blender, Substance Painter, Unity, UE5, C#
Bonus: Fluent in English, Mandarin, Malay, and Cantonese for seamless collaboration with global teams.
I am passionate about delivering high-quality, professional results. Let’s build something amazing together.
We will review the reports from both freelancer and employer to give the best decision. It will take 3-5 business days for reviewing after receiving two reports.